Consequences Update.

So far the progress on our project has been good. Outside of class each member is attempting to work on their own specific minigame inside of Gamemaker. Right now we are still in the process of creating backgrounds/finding sprites. For certain specific minigames right now we are attempting to figure out how to make the mechanics work inside Gamemaker(such as causing a block to mimic  the movement of water in the dam minigame and also how to integrate progress bars in the games in order to give feedback to the operator). Workshop time in class has been spent mostly on thinking through the entire narrative structure of the game and also the writing of the dialogue. The dialogue in the game so far is up to the point of the transition to the first minigame. One major change that we decided to do and that we talked about in class  was the removal of the main hub idea from our game and to just progress the game/storyline primarily through Twine images/dialogue because the creation of a main hub with changing elements would be a task too monumental with the limited time/experience we have with Gamemaker. Next week though we will be working less on dialogue in class and will be working primarily on the minigames. Our dialogue is being written on google docs right now so we will be able to all edit/write it in real time outside of the workshop hours that we have inside class. Soon we will start putting the dialogue into Twine and using Twine’s features to integrate pictures into the dialogue which should be exciting. Twine’s ability to have clickable options in the dialogue that will link to other things will be useful for our project due to the way in which we can show images/informational slides as an extension of what we are having the actual characters discuss in game. Since we have spent much of the time so far in workshop hours talking and thinking about the peripheral elements of our game we will start to spend the majority of our time in class and outside of class working on the core minigames.

Advertisements

Social Rampage

Our group had to attempt to manipulate the classic game “Rampage”. Rampage is originally a game about causing havoc with gigantic monsters. For our scenario we had to work around the idea that “the mainstream media is portraying a minority group as a social disease”. We decided to cast the monsters wrecking havoc in the original game as the minority group who is being treated unfairly. In order to do this we had to reinvent the game in various manners and in its goals.

To begin, we wanted the game to start off with the monsters just sitting peacefully in the city. It’s “ok” if they still have their angry sprite appearances yet we want to show them as beings who don’t really cause any harm to the environment. We then put the player in the role of the mainstream media and we allow them to harass the monsters using foot soldiers and tanks. As the monsters get annoyed and angry they begin to “Rampage” and destroy the buildings. It is at this time that the player has to send in helicopters in order to cover the monster’s destruction. There will be a racism meter chart at the top of the screen which will replace the “score” that was originally there. By filming footage of the monsters rampaging across the city, it will allow the player to eventually use heavy force in order to oust the monsters from the city. The racism meter will go down if you accidentally film yourself harassing the monster with tanks and foot soldiers. The game will be focused around this push/pull system of attempting to fill the racism meter to max while keeping in mind that you are attempting to sway the public over to the mainstream media’s opinion. When the racism meter is filled all the way up, it gives the player a mandate from the public to use excessive force in order to scare/push away the monsters from the cities forever. The goal of the game is not to actually kill the monsters but to cause them to be exiled.

By placing the player in the role of the “bad” guy, our game forces the player to perform unethical decisions in order to get to the end. The monsters in the game are also shown as creatures that the player creates through harassment. It also allows us to show that the mainstream media is a large factor in the way that people perceive certain groups of people.