Schedule

Week 1: Games as Texts

Monday, April 1: Introductions

To Read:

  • Jane McGonigal, “Introduction: Reality is Broken” and “What Exactly is a Game?” from Reality is Broken: Why Games Make Us Better and How They Can Change the World, 1-34.

Suggested Reading:

  • Katie Salen and Eric Zimmerman, “Defining Play,” “Defining Games,” and “Defining Digital Games,” from Rules of Play: Game Design Fundamentals

IN CLASS: Intro to game studies, defining key terms: Game, Play, Video Game, System

Wednesday, April 3: Games as Meaning-Makers

To Read:

  • Ian Bogost, “The Rhetoric of Video Games” from The Ecology of Games: Connecting Youth, Games, and Learning, ed. Katie Salen.

 To Play:

  • Nintendo, Animal Crossing

 Suggested Reading:

  • Alexander Galloway, “Gamic Action, Four Moments,” from Gaming: Essays on Algorithmic Culture, 1- 38.

Week 2: Game Design

Monday, April 8

  • Anna Anthropy, “Making the Games,” from Rise of the Videogame Zinesters

  • Download and install Game Maker, complete tutorial game: Windows Mac

To Play:

Suggested Reading

  • Mary Flanagan, “Designing for Critical Play,” from Critical Play: Radical Game Design251 – 62.

Wednesday, April 10: INSTRUCTOR CONFERENCE (Molleindustria design activity): http://www.molleindustria.org/blog/a-computerless-videogame-modding-workshop/

 Week 3: Gaming the System

Monday, April 15: Modding

 To Read:

  • Anna Anthropy, “Changing the Game,” from Rise of the Videogame Zinesters

 To Play:

Recommended Reading:

Wednesday, April 17: Building

To Read:

  • Henry Jenkins, “Game Design as Narrative Architecture” from First Person: New Media as Story, Performance, Game, eds. Noah Wardrip-Fruin and Pat Harrigan.118-30.

 To Play:

Suggested Reading:

  • Lev Manovich, “Navigable Space,” from The Language of New Media, 244-85.

 Week 4: Breaking Reality

Monday April 22: Persuasive Games

To Read:

  • Mary Flanagan, “Introduction to Critical Play,” from Critical Play: Radical Game Design, 1-15.

  • Rita Raley, “Virtual War: Information Visualization and Persuasive Gaming” from Tactical Media, excerpts.

 To Play:

Wednesday, April 24: Gaming of the Oppressed

To Read:

Week 5: Initial Project Presentations

Week 6: Workshop Week

Monday, May 6: Team Schedule Due

Wednesday, May 8: Annotated Bibliography Due

Week 7: Workshop Week

Week 8: Workshop Week

Week 9: Workshop Week

Week 10: Final Project Presentations

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s